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Witchfire pathfinder
Witchfire pathfinder





witchfire pathfinder

The first ability a warlock learns is Witchfire. Whenever a Warlock gains a hex, they may choose from the standard witch hexes or from the Witchfire Hexes below. For a list of standard Hexes, click here. The save to resist a hex is equal to 10 + 1/2 the Warlock’s level + the Warlock’s Intelligence modifier. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. A Warlock cannot select an individual hex more than once. He gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table: Warlock. At 1st level, a warlock gains one hex of her choice. Warlocks learn a number of magic tricks, called hexes, that grant them powers or weaken foes.

witchfire pathfinder

At any time, a warlock can also add spells found in other warlock’s grimoires to his own (see Magic). At each new warlock level, he gains two new spells of any spell level or levels that he can cast (based on his new warlock level) for his grimoire. The warlock also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the grimoire.

witchfire pathfinder

#WITCHFIRE PATHFINDER PLUS#

He cannot prepare any spell not recorded in his grimoire, except for read magic, which all warlocks can prepare from memory.Ī warlock begins play with a grimoire containing all 0-level witch spells plus three 1st-level spells of his choice. GrimoireĪ warlock must study his grimoire each day to prepare his spells. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally. Warlock can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Witch under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. In addition, she receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). His base daily spell allotment is given on Table: Warlock. The Difficulty Class for a saving throw against a Warlock’s spell is 10 + the spell level + the Warlock’s Intelligence modifier.Ī Warlock can cast only a certain number of spells of each spell level per day. To learn or cast a spell, a Warlock must have an Intelligence score equal to at least 10 + the spell level. A warlock must choose and prepare his spells ahead of time. SpellsĪ warlock casts arcane spells drawn from the witch spell list. Even if they are proficient, they are affected normally by the Arcane Spell Failure for medium and heavy armors. Warlocks ignore Arcane Spell failure provided they do not wear heavier than Light Armor. They are proficient with Light Armor but not shields. Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons and pistols. The following are the class features of the Warlock. The Warlock’s class skills are Appraise (Int), Craft (Int), Computer Use (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int). Some Warlocks travel about, seeking greater knowledge and better understanding of the mysterious powers that guide them. The blend of Warlocks’ spells makes them adept at filling a number of different roles, from seer to healer, and their hexes grant them a number of abilities that are useful in a fight. Role: While many warlocks are recluses, living on the edge of civilization, some live within society, openly or in hiding. Though the Warlock cannot access the Cyberplane like a Cybermage, they do establish a link to their patron through an object of some sort.

witchfire pathfinder

No one is sure where they came from, but an array of powerful beings have appeared in the Cyberplane. And yet another source is to make a pact with otherworldly beings. With the access to arcane magic greatly restricted, the only remaining option was to connect to the recently created plane of existence called the Cyberplane. 2.3.1 Discorporating Witchfire (Essence).







Witchfire pathfinder